Math Operators
- C
- C++
- C#
- Java
- Rust
- Go
- Javascript
- Typescript
- Python
// Addition
a + b;
// Subtraction
a – b;
// Multiplication
a * b;
// Division & Floor Division
a / b; // If both are Integers, result will be a Integer
a / b * 1.0; // If you want an float result, you can multiply one of them to 1.0
(float) a / b; // Or, you can also use a simple type cast
// Exponent
// Not Available
// Use math.h library
// Modulus
a % b; // It returns the "remainder" after the division (modulo division)
// Addition
a + b;
// Subtraction
a – b;
// Multiplication
a * b;
// Division & Floor Division
a / b; // If both are Integers, result will be a Integer
a / b * 1.0; // If you want an float result, you can multiply one of them to 1.0
static_cast<float>(a) / b; // Or, you can also use a C++ static cast
// Exponent
// Not Available
// Modulus
a % b; // It returns the "remainder" after the division (modulo division)
// Addition
a + b;
// Subtraction
a – b;
// Multiplication
a * b;
// Division & Floor Division
a / b; // If both are Integers, result will be a Integer
a / b * 1.0; // If you want an float result, you can multiply one of them to 1.0
(float) a / b; // Or, you can also use a simple type cast
// Exponent
// Not Available
// Modulus
a % b; // It returns the "remainder" after the division (modulo division)
// Addition
a + b;
// Subtraction
a – b;
// Multiplication
a * b;
// Division & Floor Division
a / b; // If both are Integers, result will be a Integer
a / b * 1.0; // If you want an float result, you can multiply one of them to 1.0
(float) a / b; // Or, you can also use a simple type cast
// Exponent
// Not Available
// Modulus
a % b; // It returns the "remainder" after the division (modulo division)
// Addition
let result = 10 + 5;
// Subtraction
let result = 10 - 5;
// Multiplication
let result = 10 * 5;
// Division
let result = 10 / 5;
// Exponent
let result = i32::pow(10, 2);
let result = f64::powf(10.0, 2.0);
// Modulus
let result = 10 % 3;
// Addition
result := 10 + 5
// Subtraction
result := 10 - 5
// Multiplication
result := 10 * 5
// Division
result := 10 / 5
// Exponent
result := math.Pow(10, 2)
// Modulus
result := 10 % 3
// Addition
let result = 10 + 5;
// Subtraction
let result = 10 - 5;
// Multiplication
let result = 10 * 5;
// Division
let result = 10 / 5;
// Exponent
let result = 10 ** 2;
let result = Math.pow(10, 2);
// Modulus
let result = 10 % 3;
// Addition
let result: number = 10 + 5;
// Subtraction
let result: number = 10 - 5;
// Multiplication
let result: number = 10 * 5;
// Division
let result: number = 10 / 5;
// Exponent
let result: number = 10 ** 2;
let result: number = Math.pow(10, 2);
// Modulus
let result: number = 10 % 3;
# Addition
a + b
# Subtraction
a – b
# Multiplication
a * b
# Division
a / b # Result will be a Float
#Floor Division
a // b # Result will be a Integer
# Exponent
a ** b
# Modulus
a % b # It returns the "remainder" after the division (modulo division)